Case Study - Zerpmon and XRPL Gaming Pioneers
Learning Objectives
Analyze Zerpmon's game mechanics and how they leverage XRPL's capabilities
Evaluate Zerpmon's economic model for sustainability using frameworks from Lesson 4
Assess real user engagement data against marketing claims
Compare XRPL gaming projects to identify ecosystem patterns
Extract lessons from pioneering projects applicable to future XRPL gaming evaluation
Every blockchain gaming ecosystem has its pioneer—the project that proves viability and sets patterns for what follows. For Ronin, it was Axie Infinity. For Immutable X, Gods Unchained. For XRPL, Zerpmon has emerged as the most significant gaming project, demonstrating that games can function on the ledger while revealing what works and what struggles.
Studying Zerpmon isn't about predicting its success or failure. It's about understanding what XRPL gaming looks like in practice—not in whitepapers or marketing materials, but in actual implementation with real users.
Basic Information:
Name: Zerpmon
Type: Creature collecting and auto-battling game
Platform: Discord-based (accessible via browser)
Blockchain: XRP Ledger (XLS-20 NFTs)
Launch: Full release June 2023 (development started earlier)
Team: XRPL community developers (pseudonymous but active)
- Collect unique Zerpmon creatures as NFTs
- Battle other trainers in auto-battle format
- Earn XRP through daily missions and competitions
- Trade Zerpmon on XRPL marketplaces
NFT Structure:
Each Zerpmon is 1/1 unique (no duplicates)
2,000+ discovered species
Attributes: Type, Rarity, Stats, Moves
Stored as XLS-20 NFTokens on XRPL
Metadata on IPFS (standard approach)
Common
Uncommon
Rare
Epic
Legendary
Base stats
Move power
Collectibility
Market value
Gameplay Loop:
Daily Engagement:
1. Missions (PvE):
1. PvP Battles:
1. Training/Progression:
1. Collection:
Battle System:
Player selects team (1, 3, or 5 Zerpmon)
Battle plays out automatically
Type advantages matter (like Pokémon)
Stats and moves determine outcomes
RNG element in move selection
Team composition planning
Type coverage considerations
Stat optimization through leveling
Move set synergies
Works in Discord environment
No real-time input needed
Accessible on any device
Lower barrier to entry
Revenue Sources:
- Mission refills (potions)
- Equipment items
- Cosmetic elements
- Special event access
100% of store revenue → Reward pool
This is key: Store purchases fund player rewards.
Not token inflation. Not new player capital.
Actual revenue recycled to players.
```
Reward Flow:
Revenue Cycle:
Player A buys potion → 10 XRP enters pool
↓
Pool accumulates from all purchases
↓
Daily missions distribute from pool
↓
Player B wins mission → Receives XRP from pool
- Store purchases continue
- Player engagement remains
- Rewards stay attractive relative to purchases
Applying Lesson 4 Framework:
Daily mission rewards
Tournament prizes
Achievement rewards
Store purchases (main sink)
Trading fees to creators (5% transfer fee)
Marketplace purchases (goes to sellers)
Key Question: Faucets vs. Sinks Balance?
- Rewards funded by actual purchases, not tokens
- No infinite emission schedule
- Rewards scale with revenue (if revenue drops, pool shrinks)
- Not dependent on new player capital
This is MORE sustainable than pure P2E
But still depends on ongoing engagement
```
Sustainability Assessment:
"Who Pays?" Analysis:
Q: Where do mission rewards come from?
A: Store purchases by players
Q: Can this sustain indefinitely?
A: Only if players keep buying store items
Q: What happens if purchases drop?
A: Reward pool shrinks, earnings decrease
Q: Is this Ponzi dynamics?
A: No—not dependent on new player capital
Yes—dependent on ongoing purchases
Verdict: More sustainable than most P2E
But still requires engagement maintenance
Honest design with visible constraints
Available Metrics:
Discord-based (no direct on-chain DAU)
User numbers not independently verified
Must estimate from observable data
Discord member count
Marketplace activity
Transaction volume
Community engagement
Estimated Activity (2024-2025):
Daily active players: 500-2,000
Weekly active: 2,000-5,000
Total registered: 10,000-20,000
Daily trades: 10-50 (estimate)
Monthly volume: $10,000-50,000 (estimate)
Active listings: Several hundred
Axie peak: 2,700,000 DAU
Gods Unchained: 10,000-20,000 DAU
Most XRPL gaming is orders of magnitude smaller
Community Health:
Positive Indicators:
+ Active Discord with regular engagement
+ Developer responsiveness
+ Regular updates and events
+ Loyal core community
+ Organic content creation
- Small absolute numbers
- Concentration in dedicated users
- Limited mainstream reach
- Growth appears modest
XRPL Gaming Viability:
Proves Possible:
✅ Functional NFT gaming on XRPL
✅ Low-cost transactions enable frequent trading
✅ XRP rewards to wallets (instant settlement)
✅ Creator royalties working as intended
✅ Engaged community around XRPL game
✅ Multi-year operation (not quick rug)
Doesn't Prove:
❌ XRPL can support AAA gaming
❌ Large-scale user adoption achievable
❌ Long-term economic sustainability (still early)
❌ Mainstream crossover potential
Design Lessons:
Simple, accessible gameplay (Discord-based)
Clear value proposition (collect, battle, earn)
1/1 NFT uniqueness creates collectibility
Store-funded rewards more sustainable than inflation
Low transaction costs enable frequent engagement
Fast XRP settlements feel good
User acquisition (small community)
Mainstream gaming appeal (crypto-native audience)
Limited gameplay depth (auto-battle constraints)
Scaling beyond dedicated community
Active/Notable Projects:
Zerpmon (covered above)
Various smaller collections with game elements
Maladroids (battle royale concept)
Various tournament-focused projects
Limited presence on XRPL
Most metaverse projects on other chains
Some TCG-style projects in development
Smaller than Zerpmon in activity
Overall: Zerpmon is dominant
Most other projects have minimal activity
```
Overview:
- Advocacy for blockchain gaming
- Developer resources and support
- Education on XRPL for gaming
- Community building
- Governance participation
Website: xrplgamingalliance.org
```
Assessment:
Strengths:
+ Coordination among gaming projects
+ Resources for new developers
+ Community focal point
+ Industry education efforts
- Small number of active projects
- Limited resources compared to competitors
- Ecosystem still nascent
- Mostly volunteer-driven
Program Overview:
- Developer education
- Project incubation
- Community building
- Resource provision
Purpose: Grow XRPL gaming ecosystem through
structured support for new projects
```
Significance:
Deliberate ecosystem development
Resources for gaming builders
Community-driven initiative
Focus on quality over quantity
Small cohort sizes
Impact takes time to materialize
Can't compete with major chain funding
Important but not transformative alone
Analysis of Limited Gaming Presence:
Most game devs work in EVM environments
XRPL tooling less familiar
Fewer tutorials, examples, community support
Learning curve for XRPL-specific development
XRPL known for payments, not gaming
XRP associated with Ripple enterprise
Not "cool" for indie game developers
No viral gaming success to reference
No smart contracts limits complexity
Gaming-specific infrastructure lacking
Must build hybrid (on/off-chain) systems
Easier alternatives available
Players where games are
Games where players are
Breaking cycle requires breakthrough
Ethereum/Solana grants larger
More VC attention to other chains
Ripple Creator Fund exists but limited gaming focus
| Factor | Zerpmon | Axie Infinity |
|---------------------|---------------|---------------|
| Peak DAU | ~1,000-2,000 | 2,700,000 |
| Economic Model | Store-funded | Token inflation|
| NFT Uniqueness | 1/1 unique | Breedable |
| Blockchain | XRPL | Ronin |
| Smart Contracts | None | Yes |
| Transaction Cost | ~$0.00001 | Very low |
| Team | Community | VC-backed |
| Development Stage | Growing | Mature/pivoting|
- Scale: 1000x+ difference in users
- Model: Zerpmon more sustainable design
- Resources: Axie had massive funding
- Outcome: Axie boom-bust; Zerpmon steady-small
| Factor | Zerpmon | Gods Unchained|
|---------------------|---------------|---------------|
| Game Type | Auto-battler | TCG |
| Gameplay Depth | Moderate | High |
| DAU | ~1,000-2,000 | 10,000-20,000 |
| Blockchain | XRPL | Immutable X |
| Team Size | Small | Large studio |
| Funding | Community | VC-backed |
| Production Quality | Indie | Professional |
| Smart Contracts | None | Yes |
Key Insight:
Gods Unchained has 10-20x users with proper studio.
Zerpmon is community project on less-supported chain.
Relative to resources, Zerpmon is impressive.
Absolute terms, still very small.
```
Ecosystem Comparison:
- 100+ games in development/live
- Major partnerships (Marvel, DC, GameStop)
- Dedicated gaming infrastructure
- $500M+ ecosystem funding
- 300,000-400,000 DAW
- <10 active gaming projects
- No major game studio partnerships
- General-purpose NFT infrastructure
- Creator Fund less gaming-focused
- ~10,000-30,000 gaming DAW
Gap: ~10-40x in activity
~100x in project count
Qualitatively different scale
Successful Patterns:
Collectible-First Design
Community-Centric Development
Sustainable Economics
Low Barrier to Entry
XRPL-Native Advantages
Challenging Patterns:
Complex Game Mechanics
Mainstream User Acquisition
Production Value
Network Effects
When Evaluating XRPL Gaming Projects, Look For:
Green Flags (Zerpmon exemplifies):
✅ Active community engagement
✅ Transparent economic model
✅ Regular updates and development
✅ Accessible gameplay
✅ Realistic expectations
✅ XRPL advantages utilized
✅ Sustainable reward structure
Red Flags (Avoid):
🔴 Promises of high earnings
🔴 Token inflation funding rewards
🔴 No visible community
🔴 Anonymous team with no track record
🔴 Complex mechanics without smart contracts
🔴 Claims of AAA quality without evidence
🔴 Ignoring XRPL limitations
✅ Gaming works on XRPL: Zerpmon demonstrates functional NFT gaming with real users, trading, and rewards
✅ Sustainable economics are possible: Store-funded rewards more viable than pure P2E token inflation
✅ Community projects can succeed: Without VC backing, passionate teams can build functioning games
✅ XRPL advantages translate to gaming: Low costs, fast settlement, enforced royalties are genuine benefits
✅ Small scale can be sustainable: Better to have 1,000 engaged users than millions of mercenary players
⚠️ Whether Zerpmon model scales: 1,000 → 10,000 → 100,000 untested
⚠️ Long-term sustainability: Still early; multi-year track record building
⚠️ Whether other projects emerge: Zerpmon relatively isolated as major XRPL game
⚠️ Mainstream gaming crossover: Current games appeal to crypto-native audience
⚠️ Community project limitations: Can grassroots compete with funded competitors?
🔴 Extrapolating Zerpmon to all XRPL gaming potential: One success ≠ ecosystem viability
🔴 Comparing absolute numbers to major chains: 1,000 DAU vs. 2,700,000 is not close
🔴 Assuming current trajectory means growth: Steady-state can remain steady
🔴 Ignoring survivorship bias: We see Zerpmon; we don't see failed XRPL games
🔴 Confusing interesting with investable: Fascinating project ≠ good investment
Zerpmon is a legitimate, functioning blockchain game on XRPL with a more sustainable economic model than many P2E games. It demonstrates that gaming on XRPL works technically. However, it operates at very small scale (~1,000-2,000 DAU) compared to games on other chains, has limited mainstream appeal, and exists somewhat in isolation as XRPL's only significant gaming project. It's a proof of concept, not proof of ecosystem viability. Impressive relative to resources; modest in absolute terms.
Assignment: Complete analysis of one XRPL gaming project using provided framework (15+ criteria evaluation).
Requirements:
Zerpmon (recommended for most data availability)
Another active XRPL gaming project (requires more research)
Project name and website/Discord
Team information (known/anonymous, background)
Launch date and development history
Blockchain details (NFT standard used, etc.)
Core game concept (1 paragraph)
NFT structure (what are the NFTs? how do they work?)
Gameplay loop (what do players actually do?)
Progression systems (how do players advance?)
Competitive elements (PvP, rankings, etc.)
Unique features (what differentiates this game?)
Part 4: Economic Model Evaluation
Apply Lesson 4 framework:
List all ways value enters player hands
Estimate daily/monthly emission
Identify funding source for rewards
List all ways value exits circulation
Estimate sink strength
Assess balance vs. faucets
Source of player earnings
Sustainability assessment
Comparison to P2E models
Part 5: User Engagement Assessment
- DAU/MAU estimates (with methodology)
- Marketplace volume
- Community metrics (Discord, social)
- Growth trends
Rate engagement: High/Medium/Low with evidence
Part 6: 15-Criteria Evaluation
Rate each criterion (1-5 scale) with justification:
Entertainment value
Depth/complexity
Accessibility
Replayability
Unique mechanics
Sustainability of model
Earning potential vs. expectations
Sink effectiveness
Value capture for players
Creator/developer economics
Community health
Development activity
Marketplace liquidity
XRPL integration quality
Long-term viability
Strengths (3-5)
Weaknesses (3-5)
Opportunities (3-5)
Threats (3-5)
Would you invest time/money in this project? Why/why not?
What would change your assessment?
What does this project reveal about XRPL gaming?
Risk rating: Low/Medium/High with justification
Research depth (25%): Thorough data gathering
Framework application (25%): Proper use of economic analysis
Critical thinking (25%): Honest assessment with evidence
Synthesis quality (25%): Coherent overall evaluation
Time investment: 4-5 hours
Value: Applying analytical frameworks to a real project develops evaluation skills essential for any future gaming NFT assessment. The depth of analysis reveals what can and cannot be known about early-stage projects.
Knowledge Check
Question 1 of 1For Zerpmon's economic model to remain sustainable, what must continue to happen?
- Official website: https://zerpmon.world
- Discord community (primary hub)
- XRPL marketplace listings (xrp.cafe, OnXRP)
- DappRadar Zerpmon page
- XRPL Gaming Alliance: https://xrplgamingalliance.org
- XRPL Commons: https://www.xrpl-commons.org
- Bithomp NFT statistics
- Axie Infinity post-mortems
- Gods Unchained documentation
- Immutable X gaming ecosystem reports
For Next Lesson:
Lesson 8 examines the developer perspective: what's it like to build games on XRPL? We'll cover development tools, technical architecture decisions, and assess ecosystem support for gaming developers.
End of Lesson 7
Total words: ~6,400
Estimated completion time: 55 minutes reading + 4-5 hours for deliverable exercise
Key Takeaways
Zerpmon is XRPL's most developed game
: Creature collecting/battling with 1/1 NFTs, auto-battles, XRP rewards, and active community. It works—transactions are fast, royalties enforce, rewards pay out.
Economic model is more sustainable than typical P2E
: Store purchases fund reward pool, not token inflation. This doesn't require infinite new players. Still needs engagement, but better designed than Axie-style models.
Scale is very small in absolute terms
: ~1,000-2,000 DAU is functional but 1,000x smaller than Axie's peak. XRPL gaming exists but isn't significant compared to other chains.
Lessons for XRPL gaming
: Collectible-first design, community-centric development, sustainable economics, low barriers, and utilizing XRPL advantages (low cost, fast, royalties) work. Complex mechanics, mainstream marketing, and AAA production struggle.
One project doesn't make an ecosystem
: Zerpmon's existence proves technical viability, not ecosystem health. XRPL gaming needs more projects, more users, more infrastructure to become meaningful. ---